Gimme Friction Baby is video game crack. Best stock up on lucky charms, milk and rockstar before starting this one, cuz it’s going to be a long night.
Thanks to PAgent of PAgent’s Progress for the awesome recommendation.
Gimme Friction Baby is video game crack. Best stock up on lucky charms, milk and rockstar before starting this one, cuz it’s going to be a long night.
Thanks to PAgent of PAgent’s Progress for the awesome recommendation.
Building Csound
I haven’t forgotten about this place. I’ve just been really wicked busy. I’m going to do my best to make up for it starting right now.
I compiled Csound from source for the first time yesterday, for OS X. The experience wasn’t nearly as bad as I predicted it to be, as things went fairly smoothly. I did have to go google fishing for a few answers that weren’t explained in the build instructions. Though I attribute this more to my lack of understanding of SCons than anything else.
I need start doing my own builds from now on because I’m at a point where I can really use a 64-bit version of Csound (higher audio quality), and there is no prebuilt 64-bit package for my OS of choice. As of right now, my build works in a limited capacity, as I have a few issues to work out. For example, I’ve lost the ability to render in realtime. No biggie. It’s just a matter of time until I get everything working like clockwork.
Exciting stuff, I know.
Helps you tune your guitar (or any similar instrument), with 5 built-in presets, and the option to set all six strings to any note. Also, with the standard EADGBE tuning, there are Drop D, Drop C, Open G, and Open D tuning presets. All this from the comfort of your Dashboard!
I discovered Tuna Pitch while browsing the widget library at Apple.com last night. At the time, my acoustic was equipped with the Seymour Duncan Woody and plugged into my Apogee, so I figured why not give it a go. I was pleasantly surprised that it worked as advertised. It’s rare that I find a widget that is as useful as this.
Electric Druid Synth DIY pages.
“I’ve finally got around to something that has been a dream for a long while – building my own synthesizer… So far, I’ve managed to write firmware for two devices, a voltage-controlled LFO and a voltage-controlled ADSR envelope generator, modelled on the CEM 3312 and SSM2056.”
I have a love/hate relationship with sites like these. On one hand, the material is fascinating, and I gain a lot of insight on various ways to approach instrument design in Csound. On the other hand, I sooo wish I had the time to hone my soldering iron skills and learn to program for a microcontroller. There must be something entirely satisfying with the hands on approach.
Link via Matrixsynth.
In the previous blog, “Modular Instruments“, I presented an instrument design model that takes advantage of Csound’s modular nature by breaking the common instrument structure apart into three elements: Synth Engine, Memory and Interface. (SEMI)
In todays blog, I create a new synth named MonoSynth based on the original SEMI Simple synth by replacing the zak memory with a memory core based on the chn opcodes, extending functionality of the engine, introducing modulation parameters, and by incorporating a method that links instances of instruments into an audio chain from within the score.
Topics:
More at The Csound Blog. For more information about Csound, please visit cSounds.com.
When designing a virtual instrument in csound, the easiest approach is to create a single self-contained instr. Within this instr, any number of opcodes can be arranged in a near-infinite number of combinations. Each instance of the instr manages its own local memory space/variables/signals. Users customize the interface of the instr by utilizing p-fields.
With this fundamental model of instrument design, it is already apparent that Csound excels in terms of modularity. However, there are many other approaches that expand this concept even further.
Topics:
More at The Csound Blog. For more information about Csound, please visit cSounds.com.
“There were a handful of records released in the late 70’s and early 80’s that contained computer programs as part of the audio. This is totally insane, and totally great.”
This is insane. As a musician and avid gamer, I’m surprised I haven’t heard anything about this before.
Link via Kotaku.com.
This video is crazy awesome!
Video by Computadora Feliz. Link via c64music!
I want to share with you a promising new site called Csound for Newbies.
“The purpose of this site is to help the feckless, the despondent, the hopeless and the overwhelmed musician, programmer, and/or composer who wants to learn about the Csound audio and music software system.”
I have no clue as to who runs this site. Though it appears we share the common goal of helping those who wish to learn more about the language. Csound is cursed with an initially steep learning curve, and it’s great to see a blog dedicated to addressing this issue.