Score Events

No computer music system is complete without the ability to place notes into a score/timeline. Read and download today’s script here.

The mechanisms that schedule score events and print the results are still a bit wonky. So I’m going to omit the explanation for now, and instead just focus on how they’re used. The following is the __main__ from the script:

if __name__ == "__main__":
    @Instr
    def RingTine(dur, amp, freq_1, freq_2):
        return Sine(amp, freq_1) * Sine(amp, freq_2) * RiseFall(dur, 0)

    s = ScoreEvents()
    s.event(0, 0.25, RingTine(0.25, 1, 440, 44))
    s.event(0.5, 0.125, RingTine(0.125, 0.333, 262, 44))
    s.event(0.75, 0.25, RingTine(0.25, 0.25, 262, 44))
    s.event(0.75, 0.25, RingTine(0.25, 0.5, 440, 44))
    for frame in PrintSamples(s): pass

The first part of __main__ defines an instrument called RingTine that generates a percussive ring-modulated timbre. At least in theory; Still no sound output.

The next step creates a ScoreEvents() object. This is where events are scheduled. This is followed by 4 lines of code that schedule events for @Instr RingTine with the ScoreEvents class method event(). The method takes three arguments:

ScoreEvents.event(start_time, duration, UnitGenerator(*args))

The very last line prints the samples generates by the score with the PrintSamples() iterator. The implementation is seriously lame at the moment, but is perfectly acceptable for a crude prototype.

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