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	<title>codehop &#187; assembly</title>
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		<title>Beginning Csound @ NYC Resistor</title>
		<link>http://codehop.com/beginning-csound-nyc-resistor/</link>
		<comments>http://codehop.com/beginning-csound-nyc-resistor/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 15:09:15 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[amplifier]]></category>
		<category><![CDATA[assembly]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[computermusic]]></category>
		<category><![CDATA[csound]]></category>
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		<category><![CDATA[envelope]]></category>
		<category><![CDATA[filter]]></category>
		<category><![CDATA[jacobjoaquin]]></category>
		<category><![CDATA[maxmathews]]></category>
		<category><![CDATA[modulation]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[musicn]]></category>
		<category><![CDATA[nycr]]></category>
		<category><![CDATA[oscillator]]></category>
		<category><![CDATA[synthesizer]]></category>

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		<description><![CDATA[Beginning Csound July 28, 2008 @ NYC Resistor 1 Session, 3 hours, with personalized post-session project with instructor via email. Cost $75 Csound is the most powerful computer music language in the world, with a direct lineage to Max Mathews&#8217; &#8230; <a href="http://codehop.com/beginning-csound-nyc-resistor/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.eventbrite.com/event/129871449"><img src="http://www.thumbuki.com/images/BeginningCsoundAtNYCR.jpg" width="400px" height="300px" alt="Beginning Csound" title="Beginning Csound"></a></p>
<p><a href="http://www.eventbrite.com/event/129871449">Beginning Csound</a><br />
July 28, 2008 @ <a href="http://www.nycresistor.com/">NYC Resistor</a><br />
1 Session, 3 hours, with personalized post-session project with instructor via email.<br />
Cost $75</p>
<p>Csound is the most powerful computer music language in the world, with a direct lineage to Max Mathews&#8217; original Music-N languages. The focus of this class will be a synthesis of three topics: The Csound language, synthesizer theory, and composing weird alien music.</p>
<p>Together, we will demystify the assembly-like syntax of the Csound language. We will cover the fundamentals of synthesizer theory, including: oscillators, filters, envelopes, amplifiers and modulation. Finally, we&#8217;ll tie it all together by composing sounds in the vein of classic Sci-Fi movies.</p>
<p>Taught by Jacob Joaquin (that&#8217;s me.) <a href="http://www.eventbrite.com/event/129871449">Click here</a> to enroll.</p>
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		<title>Future Crew &#8211; Second Reality</title>
		<link>http://codehop.com/future-crew-second-reality/</link>
		<comments>http://codehop.com/future-crew-second-reality/#comments</comments>
		<pubDate>Fri, 13 Apr 2007 17:57:42 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
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		<category><![CDATA[assembly]]></category>
		<category><![CDATA[demo]]></category>
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		<category><![CDATA[fmsynthesis]]></category>
		<category><![CDATA[futurecrew]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[purplemotion]]></category>
		<category><![CDATA[s3m]]></category>
		<category><![CDATA[screamtracker]]></category>
		<category><![CDATA[secondreality]]></category>
		<category><![CDATA[skaven]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[youtube]]></category>

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		<description><![CDATA[Uploaded to YouTube by stormblast0891. The PC demo &#8220;Second Reality&#8221; by Future Crew, one of the most well-known demos ever. 1st place at Assembly 1993. Though today&#8217;s tech can easily render similar styled graphics without blinking an eye, Second Reality &#8230; <a href="http://codehop.com/future-crew-second-reality/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/8G_aUxbbqWU"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/8G_aUxbbqWU" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
Uploaded to <a href="http://youtube.com/">YouTube</a> by <a href="http://www.youtube.com/profile?user=stormblast0891">stormblast0891</a>.<br />
<blockquote>The PC demo &#8220;<a href="http://en.wikipedia.org/wiki/Second_Reality">Second Reality</a>&#8221; by <a href="http://en.wikipedia.org/wiki/Future_Crew">Future Crew</a>, one of the most well-known demos ever.</p>
<p>1st place at <a href="http://en.wikipedia.org/wiki/Assembly_%28demo_party%29">Assembly</a> 1993.</p></blockquote>
<p>Though today&#8217;s tech can easily render similar styled graphics without blinking an eye, Second Reality still holds up after all of these years thanks to Future Crew&#8217;s outstanding art direction and hypnotic soundtrack.</p>
<p>Not only is Future Crew responsible for the definitive demo, they also had their hands in developing one of the most historically important pieces of music software, <a href="http://en.wikipedia.org/wiki/ScreamTracker">Scream Tracker</a>.<br />
<blockquote>&#8220;Scream Tracker supports up to 100 8-bit samples, 32 channels, 100 patterns &#038; 256 order positions. It can also handle up to nine <a href="http://en.wikipedia.org/wiki/FM_synthesis">FM-synthesis</a> channels on sound cards using the popular OPL2/3/4 chipsets, and, unusually, can play digital and FM instruments at the same time.&#8221; &#8211; <a href="http://en.wikipedia.org/wiki/ScreamTracker">source</a> @ wikipedia</p></blockquote>
<p>To this day, it still boggles my mind that this demo ran in real-time on a 386.  The music has secured a permanent spot on my ipod.</p>
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