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<channel>
	<title>codehop &#187; audio</title>
	<atom:link href="https://codehop.com/tag/audio/feed/" rel="self" type="application/rss+xml" />
	<link>https://codehop.com</link>
	<description>#code #art #music</description>
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		<title>Thing-a-day Day 1: Single-Grain Synth</title>
		<link>https://codehop.com/thing-a-day-day-1-single-grain-synth/</link>
		<comments>https://codehop.com/thing-a-day-day-1-single-grain-synth/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 13:30:03 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[instrument]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[thing-a-day]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/?p=247</guid>
		<description><![CDATA[So I&#8217;ve decided to participate in Thing-a-day 2009. Which means that starting yesterday, I will create ten things over ten days, and share it with the world. Here&#8217;s a repost from my entry from yesterday: Single-Grain is a simple granular &#8230; <a href="https://codehop.com/thing-a-day-day-1-single-grain-synth/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>So I&#8217;ve decided to participate in <a href="http://www.thing-a-day.com/">Thing-a-day 2009</a>.  Which means that starting yesterday, I will create ten things over ten days, and share it with the world.  Here&#8217;s a repost from my <a href="http://www.thing-a-day.com/?p=1143">entry from yesterday</a>:</p>
<p><a href="http://www.flickr.com/photos/thumbuki/3246660938/" title="Single Grain Presentation by thumbuki, on Flickr"><img src="http://farm4.static.flickr.com/3450/3246660938_3162d17a32.jpg" width="500" height="370" alt="Single Grain Presentation" /></a></p>
<p>Single-Grain is a simple granular synthesizer/audio processor built with <a href="http://www.cycling74.com/products/max5">Max 5</a>.</p>
<p>You can download the original Max 5 Single-Grain patches <a href="http://www.thumbuki.com/thing-a-day2009/SingleGrainSource.zip">here</a>.  If you don&#8217;t own Max 5, but own a Mac, you can download the stand-alone application <a href="http://www.thumbuki.com/thing-a-day2009/SingleGrain.app.zip">here</a>.  Mileage may vary.</p>
<p><a href="http://www.flickr.com/photos/thumbuki/3245832157/" title="Single Grain Final Patch by thumbuki, on Flickr"><img src="http://farm4.static.flickr.com/3301/3245832157_58e91b7aaf.jpg" width="500" height="303" alt="Single Grain Final Patch" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>NYCR explores the sound of electricity</title>
		<link>https://codehop.com/nycr-explores-the-sound-of-electricity/</link>
		<comments>https://codehop.com/nycr-explores-the-sound-of-electricity/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 18:41:13 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[bike]]></category>
		<category><![CDATA[make]]></category>
		<category><![CDATA[nycr]]></category>
		<category><![CDATA[synthesis]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/?p=239</guid>
		<description><![CDATA[Curious minds @ NYC Resistor experiment with audio synthesis from a simple bike wheel alternator Via Make.]]></description>
				<content:encoded><![CDATA[<p><object type="application/x-shockwave-flash" width="400" height="225" data="http://www.flickr.com/apps/video/stewart.swf?v=61761" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="flashvars" value="intl_lang=en-us&amp;photo_secret=26dc5cd2cd&amp;photo_id=2868928801"></param><param name="movie" value="http://www.flickr.com/apps/video/stewart.swf?v=61761"></param><param name="bgcolor" value="#000000"></param><param name="allowFullScreen" value="true"></param><embed type="application/x-shockwave-flash" src="http://www.flickr.com/apps/video/stewart.swf?v=61761" bgcolor="#000000" allowfullscreen="true" flashvars="intl_lang=en-us&amp;photo_secret=26dc5cd2cd&amp;photo_id=2868928801" height="225" width="400"></embed></object></p>
<p><q>Curious minds @ <a href="http://www.nycresistor.com/">NYC Resistor</a> experiment with audio synthesis from a simple bike wheel alternator</q></p>
<p>Via <a href="http://www.makezine.com/">Make</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cover Songs in 8-Bit Video Games</title>
		<link>https://codehop.com/cover-songs-in-8-bit-video-games/</link>
		<comments>https://codehop.com/cover-songs-in-8-bit-video-games/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 23:29:17 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[8bit]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[gamessound]]></category>
		<category><![CDATA[karencollins]]></category>
		<category><![CDATA[slideshare]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/?p=196</guid>
		<description><![CDATA[&#124; View &#124; Upload your own Via GamesSound]]></description>
				<content:encoded><![CDATA[<div style="width:425px;text-align:left" id="__ss_372219"><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=iaspm-1209134937683144-8"/><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=iaspm-1209134937683144-8" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;"><a href="http://www.slideshare.net/?src=embed"><img src="http://static.slideshare.net/swf/logo_embd.png" style="border:0px none;margin-bottom:-5px" alt="SlideShare"/></a> | <a href="http://www.slideshare.net/collinsk/cover-songs-in-8bit-video-games?src=embed" title="View Cover Songs in 8-Bit Video Games on SlideShare">View</a> | <a href="http://www.slideshare.net/upload?src=embed">Upload your own</a></div>
</div>
<p>Via <a href="http://www.gamessound.com/index.htm">GamesSound</a></p>
]]></content:encoded>
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		<item>
		<title>ChucK =&gt; Audio Programming Language</title>
		<link>https://codehop.com/chuck-audio-programming-language/</link>
		<comments>https://codehop.com/chuck-audio-programming-language/#comments</comments>
		<pubDate>Wed, 13 Feb 2008 15:26:48 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[chuck]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[livecoding]]></category>
		<category><![CDATA[onthefly]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[time]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/20080213/chuck-audio-programming-language.html</guid>
		<description><![CDATA[Yesterday, I finally had the opportunity to check ChucK out. Early exit polls suggest that ChucK is awesome!! What is ChucK? ChucK is a new (and developing) audio programming language for real-time synthesis, composition, performance, and now, analysis &#8211; fully &#8230; <a href="https://codehop.com/chuck-audio-programming-language/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="postimage" class="right" style="width: 322px"><a href="http://chuck.cs.princeton.edu/"><img src="http://www.thumbuki.com/images/ChucK.jpg" width=320px height=146px alt="ChucK =&gt; Audio Programming Language" title="ChucK =&gt; Audio Programming Language" /></a></div>
<p>Yesterday, I finally had the opportunity to check <a href="http://chuck.cs.princeton.edu/">ChucK</a> out.  Early exit polls suggest that ChucK is awesome!!</p>
<h3>What is ChucK?</h3>
<blockquote><p>ChucK is a new (and developing) audio programming language for real-time synthesis, composition, performance, and now, analysis &#8211; fully supported on MacOS X, Windows, and Linux. ChucK presents a new time-based, concurrent programming model that&#8217;s highly precise and expressive (we call this strongly-timed), as well as dynamic control rates, and the ability to add and modify code on-the-fly.</p>
</blockquote>
<p>If you are anything like me, then you&#8217;ll probably want to take a look at the code.  Here&#8217;s a page <a href="http://chuck.cs.princeton.edu/doc/examples/">full of examples</a>.  If two clicks is too many, you can jump straight to <a href="http://chuck.cs.princeton.edu/doc/examples/basic/whirl.ck">whirl.ck</a>.</p>
<p>Perhaps there is a <a href="http://en.wikipedia.org/wiki/Live_coding">live coding</a> performance in my future.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Endorphin &#8211; quad SID synth</title>
		<link>https://codehop.com/endorphin-quad-sid-synth/</link>
		<comments>https://codehop.com/endorphin-quad-sid-synth/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 16:02:52 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[chiptune]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[diy]]></category>
		<category><![CDATA[endorphin]]></category>
		<category><![CDATA[fibra]]></category>
		<category><![CDATA[flickr]]></category>
		<category><![CDATA[mp3]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[sid]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[synthesizers]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/20070809/endorphin-quad-sid-synth.html</guid>
		<description><![CDATA[flickr photo by fibra This custom SID synthesizer sounds absolutely awesome. Listen to it here.]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/fibra/907488878/" title="Endorphin - quad SID synth"><img src="http://farm2.static.flickr.com/1112/907488878_f435bbc44c.jpg" width="500" height="375" alt="Endorphin - quad SID synth" /></a><br />
<a href="http://www.flickr.com/photos/fibra/907488878/">flickr photo</a> by <a href="http://www.flickr.com/photos/fibra/">fibra</a>
<p>This custom SID synthesizer sounds absolutely awesome.  Listen to it <a href="http://www.chillout.co.yu/diskusije/viewtopic.php?t=27331">here</a>.</p>
]]></content:encoded>
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		<item>
		<title>ShellVerb: Csound Command-Line Effects Processor</title>
		<link>https://codehop.com/shellverb-csound-command-line-effects-processor/</link>
		<comments>https://codehop.com/shellverb-csound-command-line-effects-processor/#comments</comments>
		<pubDate>Wed, 08 Aug 2007 14:43:39 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[batch]]></category>
		<category><![CDATA[batchprocess]]></category>
		<category><![CDATA[csound]]></category>
		<category><![CDATA[csoundmailinglist]]></category>
		<category><![CDATA[dsp]]></category>
		<category><![CDATA[files]]></category>
		<category><![CDATA[nabble]]></category>
		<category><![CDATA[peiman]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[shellverb]]></category>
		<category><![CDATA[synthesizers]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/20070808/shellverb-csound-command-line-effects-processor.html</guid>
		<description><![CDATA[About a month ago, peiman posted a question to the Csound Mailing list about the possiblity &#8220;to batch process several audio-files with the same csound code.&#8221; Prior to this, I had never considered using Csound in this manner. After some &#8230; <a href="https://codehop.com/shellverb-csound-command-line-effects-processor/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="postimage" class="right" style="width: 321px"><img src="http://www.thumbuki.com/images/Csound_ShellVerb.gif" width=320px height=200px /></div>
<p>About a month ago, peiman posted a <a href="http://www.nabble.com/Batch-processing-audio-files-with-csound%28-%29-tf4040859.html">question</a> to the Csound Mailing list about the possiblity &#8220;<i>to batch process several audio-files with the same csound code</i>.&#8221;  Prior to this, I had never considered using <a href="http://www.csounds.com/">Csound</a> in this manner.</p>
<p>After some discussion on the list about how to do this, I presented a <a href="http://www.nabble.com/Re%3A-Batch-processing-audio-files-with-csound%28-%29-p11481282.html">simple solution</a> using the command-line.  This bash call was then <a href="http://www.nabble.com/Re%3A-Batch-processing-audio-files-with-csound%28-%29-p11482858.html">refined by sand-6</a>.</p>
<p>I continued to work on this, as there were still a few unresolved issues.  For example, designing Csound instruments that would process mono or stereo files automatically, and being able to set parameters from the command-line.  I wrote <a href="http://www.thumbuki.com/csound/files/mailinglist/ShellVerb_v0.1.csd ">ShellVerb v0.1</a> to demonstrate a way to build these abilities into command-line instruments.  Though I wasn&#8217;t completely happy with my approach.</p>
<p>I revisted ShellVerb yesterday, and came up with <a href="http://www.thumbuki.com/csound/files/mailinglist/ShellVerb_v0.2.csd">ShellVerb v0.2</a>.  This version, in theory, works identically to v0.1 as far as the user is concerned.  However, I made some changes internally that I hope are a bit more clear to those wishing to analyze the file so they can write their own Csound based command-line audio tools.</p>
<p>It turns out that not only can Csound be used as a batch processor, but it also makes for a damn fine one.  Csound is chock full of filters, envelopes, digital siginal processors, spectral processors, etc.  From these synthesizer/dsp modules, one can design very complex effects units that would be impractical to implement in most other products out in the wild.  Since the original post at the mailing list, I&#8217;ve heavily incorporated Csound command-line processors into some of the projects I&#8217;m currently working on, with stellar results.</p>
<p>Download:</p>
<ul>
<li><a href="http://www.thumbuki.com/csound/files/mailinglist/ShellVerb_v0.2.csd">ShellVerb v0.2</a></ul></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Hidden Games on Vinyl</title>
		<link>https://codehop.com/hidden-games-on-vinyl/</link>
		<comments>https://codehop.com/hidden-games-on-vinyl/#comments</comments>
		<pubDate>Tue, 19 Jun 2007 17:29:51 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[kempa]]></category>
		<category><![CDATA[kotaku]]></category>
		<category><![CDATA[programs]]></category>
		<category><![CDATA[secret]]></category>
		<category><![CDATA[sinclair]]></category>
		<category><![CDATA[vinyl]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/20070619/hidden-games-on-vinyl.html</guid>
		<description><![CDATA[&#8220;There were a handful of records released in the late 70&#8217;s and early 80&#8217;s that contained computer programs as part of the audio. This is totally insane, and totally great.&#8221; This is insane. As a musician and avid gamer, I&#8217;m &#8230; <a href="https://codehop.com/hidden-games-on-vinyl/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="postimage" class="right" style="width: 266px"><a href="http://www.kempa.com/blog/archives/000053.html"><img src="http://www.thumbuki.com/images/VinylData.gif" width=264px height=194px /></a></div>
<blockquote><p>&#8220;There were a handful of records released in the late 70&#8217;s and early 80&#8217;s that contained computer programs as part of the audio. This is totally insane, and totally great.&#8221;</p></blockquote>
<p>This is insane.  As a musician and avid gamer, I&#8217;m surprised I haven&#8217;t heard anything about this before.</p>
<p><a href="http://www.kempa.com/blog/archives/000053.html">Read more</a> @ <a href="http://kempa.com/">Kempa.com</a>.</p>
<p>Link via <a href="http://kotaku.com/gaming/oddities/games-hidden-in-the-grooves-of-lps-270155.php">Kotaku.com</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Csound for Newbies</title>
		<link>https://codehop.com/csound-for-newbies/</link>
		<comments>https://codehop.com/csound-for-newbies/#comments</comments>
		<pubDate>Mon, 18 Jun 2007 15:10:19 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[composition]]></category>
		<category><![CDATA[csound]]></category>
		<category><![CDATA[csoundfornewbies]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[programmer]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[synthesis]]></category>
		<category><![CDATA[synthesizers]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/20070618/csound-for-newbies.html</guid>
		<description><![CDATA[I want to share with you a promising new site called Csound for Newbies. &#8220;The purpose of this site is to help the feckless, the despondent, the hopeless and the overwhelmed musician, programmer, and/or composer who wants to learn about &#8230; <a href="https://codehop.com/csound-for-newbies/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="postimage" class="right" style="width: 167px"><a href="http://csound.wordpress.com/"><img src="http://www.thumbuki.com/images/CsoundForNewbies.gif" width=165px height=136px /></a></div>
<p>I want to share with you a promising new site called <a href="http://csound.wordpress.com/">Csound for Newbies</a>.<br />
<blockquote>&#8220;The purpose of this site is to help the feckless, the despondent, the hopeless and the overwhelmed musician, programmer, and/or composer who wants to learn about the Csound audio and music software system.&#8221;</p></blockquote>
<p>I have no clue as to who runs this site.  Though it appears we share the common goal of helping those who wish to learn more about the language.  Csound is cursed with an initially steep learning curve, and it&#8217;s great to see a blog dedicated to addressing this issue.</p>
]]></content:encoded>
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		<item>
		<title>Synth Secrets @ Sound On Sound</title>
		<link>https://codehop.com/synth-secrets-sound-on-sound/</link>
		<comments>https://codehop.com/synth-secrets-sound-on-sound/#comments</comments>
		<pubDate>Wed, 06 Jun 2007 16:52:11 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[drums]]></category>
		<category><![CDATA[envelopes]]></category>
		<category><![CDATA[filters]]></category>
		<category><![CDATA[formant]]></category>
		<category><![CDATA[gates]]></category>
		<category><![CDATA[organs]]></category>
		<category><![CDATA[physical]]></category>
		<category><![CDATA[sampleandhold]]></category>
		<category><![CDATA[soundonsound]]></category>
		<category><![CDATA[strings]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[synthsecrets]]></category>
		<category><![CDATA[triggers]]></category>
		<category><![CDATA[vocoder]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/20070606/synth-secrets-sound-on-sound.html</guid>
		<description><![CDATA[At any given moment, I have at least four synthesis/audio books sitting on my desk for quick reference. Sometimes up to eleven. However, there are only a handful of websites I consider to be true tomes of synthesis knowledge. One &#8230; <a href="https://codehop.com/synth-secrets-sound-on-sound/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="postimage" class="right" style="width: 252px"><a href="http://www.soundonsound.com/sos/allsynthsecrets.htm"><img src="http://www.thumbuki.com/images/SynthSecretsThumb.gif" width=250px height=176px /></a></div>
<p>At any given moment, I have at least four synthesis/audio books sitting on my desk for quick reference.  Sometimes up to eleven.  However, there are only a handful of websites I consider to be true tomes of synthesis knowledge.   One of these is Sound On Sound&#8217;s <a href="http://www.soundonsound.com/sos/allsynthsecrets.htm">Synth Secrets</a>.</p>
<p>Here is a sample of topics you will find there:</p>
<p>Envelopes<br />
Gates<br />
Triggers<br />
Filters<br />
Sample and Hold<br />
Vocoders<br />
Formant Synthesis<br />
Drums<br />
Strings<br />
Organs<br />
and much more&#8230; </p>
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		<title>Have a Csound Halloween</title>
		<link>https://codehop.com/have-a-csound-halloween/</link>
		<comments>https://codehop.com/have-a-csound-halloween/#comments</comments>
		<pubDate>Wed, 25 Oct 2006 14:56:14 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[computermusic]]></category>
		<category><![CDATA[csound]]></category>
		<category><![CDATA[halloween]]></category>
		<category><![CDATA[hansmikelson]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[orc]]></category>
		<category><![CDATA[richardboulanger]]></category>
		<category><![CDATA[sco]]></category>
		<category><![CDATA[synthesizers]]></category>

		<guid isPermaLink="false">http://www.thumbuki.com/20061025/have-a-csound-halloween.html</guid>
		<description><![CDATA[Halloween by Hans Mikelson: hallown.orc hallown.sco You&#8217;ll need to download Csound to render these two text files into an audio file. And in case you are wondering what Csound is: &#8220;Csound is an incredibly powerful and versatile software synthesis program. &#8230; <a href="https://codehop.com/have-a-csound-halloween/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="postimage" class="right" style="width: 252px"><img src="http://www.thumbuki.com/images/cshalloween.gif" width=250px height=158px /></div>
<p>Halloween by <a href="http://www.csounds.com/mikelson/">Hans Mikelson</a>:</p>
<p><a href="http://www.csounds.com/mikelson/hallown.orc">hallown.orc</a><br />
<a href="http://www.csounds.com/mikelson/hallown.sco">hallown.sco</a></p>
<p>You&#8217;ll need to <a href="http://csound.sourceforge.net/">download Csound</a> to render these two text files into an audio file.  And in case you are wondering what Csound is:<br />
<blockquote>&#8220;<i>Csound is an incredibly powerful and versatile software synthesis program. Drawing from a toolkit of over 450 signal processing modules, one can use Csound to model virtually any commercial synthesizer or multi-effects processor. Csound literally transforms a personal computer into a high-end digital audio workstation — an environment in which the worlds of sound-design, acoustic research, digital audio production and computer music composition all join together in the ultimate expressive instrument.</I>&#8221; &#8211; Dr. Richard Boulanger (<a href="http://www.csounds.com/whatis/index.html">source</a>)</p></blockquote>
<p>In other words, a straight-up hard-core modular computer music language.  Csound makes my top three list of favorite synthesizers of all time.  For more info, visit <a href="http://www.csounds.com/">Csounds.com</a>.</p>
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