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	<title>Comments on: Frogger</title>
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	<link>https://codehop.com/frogger/</link>
	<description>#code #art #music</description>
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		<title>By: Jacob Joaquin</title>
		<link>https://codehop.com/frogger/#comment-412</link>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
		<pubDate>Sun, 25 Apr 2010 17:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://csound.noisepages.com/?p=382#comment-412</guid>
		<description><![CDATA[&lt;p&gt;You know, I think I vaguely remember going through the same process with expon. Either way, thanks for going through the trouble of identifying the reason. I should be making notes when I do this stuff.&lt;/p&gt;
&lt;p&gt;I have some other video game sounds in my library. I&#039;ll start releasing them starting this week.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>You know, I think I vaguely remember going through the same process with expon. Either way, thanks for going through the trouble of identifying the reason. I should be making notes when I do this stuff.</p>
<p>I have some other video game sounds in my library. I&#8217;ll start releasing them starting this week.</p>
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	<item>
		<title>By: Mark</title>
		<link>https://codehop.com/frogger/#comment-411</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 25 Apr 2010 16:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://csound.noisepages.com/?p=382#comment-411</guid>
		<description><![CDATA[&lt;p&gt;Through testing, I discovered that your method gives a faster, more exponential decrease in the frequency, where as if you use the frequency values without inverting the period(as in my example), the downward frequency shift is much slower.  I also tried using &#039;expon&#039; in place of line with the frequency values like this:&lt;/p&gt;
&lt;p&gt;kenv expon 434.7826, idur, 50.556&lt;/p&gt;
&lt;p&gt;But this also gave a slower pitch shift than your version.  So your version works best from a design standpoint.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>Through testing, I discovered that your method gives a faster, more exponential decrease in the frequency, where as if you use the frequency values without inverting the period(as in my example), the downward frequency shift is much slower.  I also tried using &#8216;expon&#8217; in place of line with the frequency values like this:</p>
<p>kenv expon 434.7826, idur, 50.556</p>
<p>But this also gave a slower pitch shift than your version.  So your version works best from a design standpoint.</p>
]]></content:encoded>
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	<item>
		<title>By: Jacob Joaquin</title>
		<link>https://codehop.com/frogger/#comment-410</link>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
		<pubDate>Sun, 25 Apr 2010 14:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://csound.noisepages.com/?p=382#comment-410</guid>
		<description><![CDATA[&lt;p&gt;@Mark: Thanks. I don&#039;t remember why, exactly, as I made this example a couple of years ago. I think what I did was open up a recording of frogger&#039;s demise in Peak and measured the period of the waveform for the start and end points. Which would explain the inversion.&lt;/p&gt;
&lt;p&gt;If you come up with anything interesting, in Csound or otherwise, send a link. I practically grew up in an arcade, so I&#039;m quite fond of these types of sounds.&lt;/p&gt;]]></description>
		<content:encoded><![CDATA[<p>@Mark: Thanks. I don&#8217;t remember why, exactly, as I made this example a couple of years ago. I think what I did was open up a recording of frogger&#8217;s demise in Peak and measured the period of the waveform for the start and end points. Which would explain the inversion.</p>
<p>If you come up with anything interesting, in Csound or otherwise, send a link. I practically grew up in an arcade, so I&#8217;m quite fond of these types of sounds.</p>
]]></content:encoded>
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	<item>
		<title>By: Mark</title>
		<link>https://codehop.com/frogger/#comment-409</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Sun, 25 Apr 2010 12:16:58 +0000</pubDate>
		<guid isPermaLink="false">http://csound.noisepages.com/?p=382#comment-409</guid>
		<description><![CDATA[&lt;p&gt; &lt;/p&gt;
&lt;p&gt;Thanks for this little tidbit.  Now I&#039;m going to play with making arcade sounds all day.  I just have a small design question: Why did you choose to have the oscillator invert the kenv values, rather than using the real values in the envelope.  i.e:&lt;/p&gt;
&lt;p&gt;kenv    line    434.78, idur, 50.55&lt;/p&gt;
&lt;p&gt;a1           oscil  iamp, kenv, gi_square&lt;/p&gt;
&lt;p&gt;I can think of a few reasons, but I&#039;m just curious as to why you did it.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p> </p>
<p>Thanks for this little tidbit.  Now I&#8217;m going to play with making arcade sounds all day.  I just have a small design question: Why did you choose to have the oscillator invert the kenv values, rather than using the real values in the envelope.  i.e:</p>
<p>kenv    line    434.78, idur, 50.55</p>
<p>a1           oscil  iamp, kenv, gi_square</p>
<p>I can think of a few reasons, but I&#8217;m just curious as to why you did it.</p>
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