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	<title>Comments on: FM Synthesis with foscil</title>
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	<link>https://codehop.com/fm-synthesis-with-foscil/</link>
	<description>#code #art #music</description>
	<lastBuildDate>Wed, 14 Dec 2011 17:08:46 +0000</lastBuildDate>
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		<title>By: Jim Aikin</title>
		<link>https://codehop.com/fm-synthesis-with-foscil/#comment-515</link>
		<dc:creator><![CDATA[Jim Aikin]]></dc:creator>
		<pubDate>Tue, 30 Nov 2010 03:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://csound.noisepages.com/?p=1113#comment-515</guid>
		<description><![CDATA[I hadn&#039;t noticed that &quot;Stria&quot; was included with QuteCsound. Thanks for mentioning that. When I run it, I get the warning that instr 1 uses 32 p-fields, but is given only 31. This may be irrelevant, since (assuming p32 defaults to 0) all that happens is that indxa2 will remain different from indxb2.

Personally, I use FM too much. It&#039;s too easy. I need to delve into Csound&#039;s more exotic synthesis possibilities. Right now I&#039;m looking at fof.]]></description>
		<content:encoded><![CDATA[<p>I hadn&#8217;t noticed that &#8220;Stria&#8221; was included with QuteCsound. Thanks for mentioning that. When I run it, I get the warning that instr 1 uses 32 p-fields, but is given only 31. This may be irrelevant, since (assuming p32 defaults to 0) all that happens is that indxa2 will remain different from indxb2.</p>
<p>Personally, I use FM too much. It&#8217;s too easy. I need to delve into Csound&#8217;s more exotic synthesis possibilities. Right now I&#8217;m looking at fof.</p>
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		<title>By: Jaime Munarriz</title>
		<link>https://codehop.com/fm-synthesis-with-foscil/#comment-514</link>
		<dc:creator><![CDATA[Jaime Munarriz]]></dc:creator>
		<pubDate>Thu, 18 Nov 2010 20:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://csound.noisepages.com/?p=1113#comment-514</guid>
		<description><![CDATA[And it had a nice trackBall! with physics, inertia...
was nice and hard to play
but I don&#039;t remember the music

i&#039;ll check it on MAME]]></description>
		<content:encoded><![CDATA[<p>And it had a nice trackBall! with physics, inertia&#8230;<br />
was nice and hard to play<br />
but I don&#8217;t remember the music</p>
<p>i&#8217;ll check it on MAME</p>
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