The Slipcue (@) is the object responsible for the fourth dimension of a Slipmat program: time.
The name is derived from the term Slip-cueing, which Wikipedia defines as, “a turntable-based DJ technique that consists of holding a record still while the platter rotates underneath the slipmat and releasing it at the right moment.”
The Slipcue is formally known as the @ scheduler. There are various reasons for the name change. I’ve only shown the Slipcue as a simple mechanism for scheduling tasks, though it controls so much more:
- Syncing other Slipmat processes, ticks, threads and shreds
- Starting, Stoping, Pausing, fast forwarding, rewinding
- The Master Clock (or Mistress Clock)
- Task Management
- Units of Time
- Tempo
- etc
Plus, “the Slipcue” rolls off the tongue rather well.