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	<title>codehop &#187; memory</title>
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		<title>Modular Instruments Part II</title>
		<link>http://codehop.com/modular-instruments-part-ii/</link>
		<comments>http://codehop.com/modular-instruments-part-ii/#comments</comments>
		<pubDate>Mon, 02 Jul 2007 21:37:12 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[chn]]></category>
		<category><![CDATA[csound]]></category>
		<category><![CDATA[csoundblog]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[modular]]></category>
		<category><![CDATA[modulation]]></category>
		<category><![CDATA[objects]]></category>
		<category><![CDATA[oop]]></category>
		<category><![CDATA[pointers]]></category>
		<category><![CDATA[signalrouting]]></category>
		<category><![CDATA[synthesizers]]></category>

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		<description><![CDATA[thumbuki20070702.csd The Csound Blog Issue #10 In the previous blog, &#8220;Modular Instruments&#8220;, I presented an instrument design model that takes advantage of Csound&#8217;s modular nature by breaking the common instrument structure apart into three elements: Synth Engine, Memory and Interface. &#8230; <a href="http://codehop.com/modular-instruments-part-ii/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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<p><a href="http://www.thumbuki.com/csound/files/thumbuki20070702.csd">thumbuki20070702.csd</a></p>
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<p><a href="http://www.thumbuki.com/csound/blog/">The Csound Blog</a><br />
<a href="http://www.thumbuki.com/csound/files/thumbuki20070702.csd">Issue #10</a><br />
<blockquote>
<p>In the previous blog, &#8220;<a href="http://www.thumbuki.com/csound/files/thumbuki20070620.csd">Modular Instruments</a>&#8220;, I presented an instrument design model that takes advantage of Csound&#8217;s modular nature by breaking the common instrument structure apart into three elements:  Synth Engine, Memory and Interface.  (SEMI)</p>
<p>In todays blog, I create a new synth named MonoSynth based on the original SEMI Simple synth by replacing the zak memory with a memory core based on the chn opcodes, extending functionality of the engine, introducing modulation parameters, and by incorporating a method that links instances of instruments into an audio chain from within the score.</p>
</blockquote>
<p>Topics:</p>
<ul>
<li>Modular Design
<li>chn
<li>Memory
<li>Signal Routing
<li>Modulation Instruments
</ul>
<p>More at <a href="http://www.thumbuki.com/csound/blog/">The Csound Blog</a>.  For more information about Csound, please visit <a href="http://www.csounds.com/">cSounds.com</a>.</p>
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		<title>Modular Instruments</title>
		<link>http://codehop.com/modular-instruments/</link>
		<comments>http://codehop.com/modular-instruments/#comments</comments>
		<pubDate>Wed, 20 Jun 2007 19:36:48 +0000</pubDate>
		<dc:creator><![CDATA[Jacob Joaquin]]></dc:creator>
				<category><![CDATA[the cosmos]]></category>
		<category><![CDATA[csound]]></category>
		<category><![CDATA[csoundblog]]></category>
		<category><![CDATA[csounds]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[opcodes]]></category>
		<category><![CDATA[synthengine]]></category>
		<category><![CDATA[synthesizers]]></category>
		<category><![CDATA[zak]]></category>

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		<description><![CDATA[thumbuki200700620.csd The Csound Blog Issue #9 When designing a virtual instrument in csound, the easiest approach is to create a single self-contained instr. Within this instr, any number of opcodes can be arranged in a near-infinite number of combinations. Each &#8230; <a href="http://codehop.com/modular-instruments/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="postimage" class="right" style="width: 219px"><a href="http://www.thumbuki.com/csound/files/thumbuki20070620.csd"><img src="http://www.thumbuki.com/images/CsoundBlogModular.gif" width=217px height=106px /></a>
<p><a href="http://www.thumbuki.com/csound/files/thumbuki20070620.csd">thumbuki200700620.csd</a></p>
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<p><a href="http://www.thumbuki.com/csound/blog/">The Csound Blog</a><br />
<a href="http://www.thumbuki.com/csound/files/thumbuki20070620.csd">Issue #9</a><br />
<blockquote>
<p>When designing a virtual instrument in csound, the easiest approach is to create a single self-contained instr.  Within this instr, any number of opcodes can be arranged in a near-infinite number of combinations.  Each instance of the instr manages its own local memory space/variables/signals.  Users customize the interface of the instr by utilizing p-fields.</p>
<p>With this fundamental model of instrument design, it is already apparent that Csound excels in terms of modularity.  However, there are many other approaches that expand this concept even further.</p>
</blockquote>
<p>Topics:</p>
<ul>
<li>Modular Design
<li>Interface
<li>Memory
<li>Synth Engine
<li>Control Instruments
<li>Zak
<li>Macros
</ul>
<p>More at <a href="http://www.thumbuki.com/csound/blog/">The Csound Blog</a>.  For more information about Csound, please visit <a href="http://www.csounds.com/">cSounds.com</a>.</p>
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