Analog drum kit. Created with a Eurorack modular synthesizer. Includes eight loops and nine single-shot samples.
Download Analog Kit Lite at ccmixter. Licensed under Creative Commons.
Disclaimer: I’m affiliated with Fugwhump.
Analog drum kit. Created with a Eurorack modular synthesizer. Includes eight loops and nine single-shot samples.
Download Analog Kit Lite at ccmixter. Licensed under Creative Commons.
Disclaimer: I’m affiliated with Fugwhump.
I’ve come to the conclusion that if I owned one of these things, I’d waste all my spare time making audio-based video games for it. This clip looks and sounds like a Jeff Minter game.
Video posted to YouTube by pepemogt
Link stolen from Matrixsynth.com.
At any given moment, I have at least four synthesis/audio books sitting on my desk for quick reference. Sometimes up to eleven. However, there are only a handful of websites I consider to be true tomes of synthesis knowledge. One of these is Sound On Sound’s Synth Secrets.
Here is a sample of topics you will find there:
Envelopes
Gates
Triggers
Filters
Sample and Hold
Vocoders
Formant Synthesis
Drums
Strings
Organs
and much more…
Getting lost within a list of instrument events is sometimes less desirable than being able to place events on a grid or lattice. This is especially true when working with rhythms. I’m a firm believer that the interface influences the compositional process. This is why I’ve begun development on dseq, an instrument that allows me to input drum patterns in a manner that is much more user-friendly.
Topics:
More at The Csound Blog. For more information about Csound, please visit cSounds.com.
Wii Loop Machine Demo on Vimeo
A demo of my Wii Loop Machine software, which uses a Nintendo Wii controller to wirelessly controller music on your computer. Download it at http://www.theamazingrolo.blogspot.com
Video stolen from joystiq.com.
download: thumbuki20061222.csd
Welcome to my first blog entry that is simulcast both at thumbuki.com and within a Csound file. This is a personal blogging experiment. Often times, I’ll finish a Csound file that isn’t a composition, nor a bank of instruments, but more like a personal exercise or proof-of-concept. I never distribute these files because, as is, they aren’t really helpful to anybody. Perhaps by embedding a blog entry, these files will be placed into proper context, and allow them to be useful for others in the community.
I took an extensive break from Csound. By extensive, I mean years. I have recently returned to my computer music roots, with a fresh mind and new-found enthusiasm. I wouldn’t say I’ve forgotten much while on hiatus. In fact, I’m finding it’s much like riding a bike. However, I’m still without practice, and am in need of some serious honing.
Despite being something I’ve always wanted to do, I’ve never gotten around to synthesizing drums. I figured this was as good a time as any to tackle this subject. I found two places on the net that were uber-helpful. The first being Hans Mikelson’s Csound magazine articles (article 2). The second being Sound on Sound: Synth Secrets. Between these two sources, I ended up with the four electronic percussive instruments.
The other thing I wanted to do was to take a new approach to tackling Csound instruments. Traditionally, I’ve had my individual instruments write directly to the audio stream. However, I’ve been aware of the advantages of using the zak opcodes for mixing for years now.
In this file, I use two mixers. The first is a drum mixer. The four drums instruments produce mono-streams. These streams are sent to the drum mixer, via zak, where their relative amplitudes are set, placed into a stereo field, and sent to two zak audio busses. The second mixer reads the corresponding left and right zak channels, amplifies them, and sends the audio to the dac or file.
I experimented with two more zak-related techniques. The first is using a dedicated lfo instrument that writes to a zak k-rate channel. In this example, I implemented four synced LFOs, each featuring a different waveform. Including a sine, triangle, saw-down and square wave. Each waveform is assigned a unique k-rate zak bus. I’m using only one of the LFO channels, to modulate the frequency of a highpass filter in the reverb instrument 110. Note to self: learn to design better spatial processors.
The second zak technique I explored was implementing a gate. Every time an “Electro Bell” event occurs, the schedule opcode is used to instantiate an instr 90 event. instr 90 is basically an attack-sustain-decay envelope with razor thin sides. The gated delay processor, instr 120, responds to the gate by briefly capturing a segment of the drums, processing this audio chunk with filters and delay lines, and mixing the resulting effects back into the stereo zak channels.
The one last thing I played with was the macro system. Macros are a great thing. They dramatically reduced the difficulty of managing and adding zak channels. The one thing I’m disappointed about them is that macros defined in the orchestra aren’t recognized in the score and vice-versa. Perhaps there is a Csound way that I’m just not aware of. If not, no big deal, as I still have Perl to fall back onto.
I guess that’s it for now.
Visit: The Csound Blog