This is my contribution to the realtime 4 kilobytes visuals (usually known as “4k intro”) competition for Inspire 2008 (held in Spain). It is a set of spheres with radious controlled by the Fourier Transform (without the “fast”) of the music. it contains some realtime ambient occlusion and depth of field. It’s done in C, using shaders (GLSL). Once again, it all fits in a 4 kilobytes executable (music, animation, rendering engine and effects).
Though today’s tech can easily render similar styled graphics without blinking an eye, Second Reality still holds up after all of these years thanks to Future Crew’s outstanding art direction and hypnotic soundtrack.
Not only is Future Crew responsible for the definitive demo, they also had their hands in developing one of the most historically important pieces of music software, Scream Tracker.
“Scream Tracker supports up to 100 8-bit samples, 32 channels, 100 patterns & 256 order positions. It can also handle up to nine FM-synthesis channels on sound cards using the popular OPL2/3/4 chipsets, and, unusually, can play digital and FM instruments at the same time.” – source @ wikipedia
To this day, it still boggles my mind that this demo ran in real-time on a 386. The music has secured a permanent spot on my ipod.