Pic by me. Built with Processing.
Tag Archives: art
Processing Experiment 2
Processing Experiment 1
Pic by me. Built with Processing.
Processing Experiment 0
Pic by me. Built with Processing.
NYC Resistor Art Show Round-Up

Photo by Bre Pettis
Two saturdays ago, NYC Resistor presented Art of the Game, an art show / party showcasing over a dozen works of game-inspired art. Though I’m a bit biased, being one of the featured artists, I have to say the event was a huge success. Every piece on display was personally very inspiring. Here are two flickr photo sets from the event:
Art of the Game Party at NYCResistor by bre pettis
Art of the Game @ NYCR by thumbuki
Here is a list of all the artists and pieces shown at Art of the Game:
Mortal Kombat Dizzy Dance Party
Aaron Meyers
SL:PONG
William Ward and Andy Fundinger
Second Life and Arduino
>frotzophone
Adam Parrish
Processing and hacked Frotz
Cobosoda Arcade
Justin Day and Jacob Joaquin
Java, Processing, Slipmat, and Csound
Game, Game, Game and Again Game
Jason Nelson
Online Game
Alarmingly These are Not Lovesick Zombies
Jason Nelson
Online Game
Game Over
Zach Vitale
C-print
Yolks on You
Zach Vitale
C-print
Mano a Mano
Andrew Y. Ames
Speaker boxes, walnut, steel, leather and custom electronics
MarioMarioMarioMarioMarioMario
Justin Day
C and hacked Gameboy
8-bit Music
Eric Skiff
Nanoloop and vintage Gameboy
This Game is Too Complicated for You to Play
Dave Clausen
RGB LEDs, Atmega 168 and Toner Transfer DIY circuit board
Conway’s Game of Life
Jared Klett
Java
Attention Hog
Chris Basmajian
Flash Action Script
If you were an artist at this show and noticed that I missed something import, email me at jacobjoaquin [AT] gmail.com and I’ll make the change.
Art of the Game @ NYCResistor
I’ve recently collaborated with Justin Day on a project called “Cobosoda Arcade”, a physics simulation video game in which players design, race and evolve 2-D stick-figure robot automatons. And we are presenting the piece this saturday night at the Art of the Game show / party at NYCResistor.
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When: July 26th 2008. 9PM
Where: NYCResistor (397 Bridge Street, 5th floor)
What: Party and Art Show!
How Much: $20 cover. (open bar)
Why: Fundraiser to keep us going!
Visit nycresistor.com for details. Hope to see you there!
kindercrasher
kindercrasher from Inigo Quilez on Vimeo.
This is my contribution to the realtime 4 kilobytes visuals (usually known as “4k intro”) competition for Inspire 2008 (held in Spain). It is a set of spheres with radious controlled by the Fourier Transform (without the “fast”) of the music. it contains some realtime ambient occlusion and depth of field. It’s done in C, using shaders (GLSL). Once again, it all fits in a 4 kilobytes executable (music, animation, rendering engine and effects).
Wicked awesome! Via Create Digital Motion.
Slipmat + Processing Proof-of-Concept
Since friday, I’ve been spending all my free time learning as mush about Processing as I possible can. I made this video to prove to myself it was possible to integrate Slipmat with Processing. I guess this means I’m fully committed to learning the black arts of generative audio/visuals.
untitled
Mail Art by cornp0ne
flickr photo by me
Original Art by cornp0ne of Do not cry, mold, mend or mutilate
My talented artist friend and all around cool guy sent me this original piece of art in the mail, as mail, stamp and all. Someday I’m going to repay the favor.





