Splice and Stutter

Splice and StutterToday on The Csound Blog, we’re going to learn how to build a loop-based sampler out of common household ingredients.

Listen: mp3

Download: splice_and_stutter.csdBT Sample Pack (13.2 MB)

Here’s a brief rundown of today’s example. A drum loop is loaded into an f-table with the instrument LoadSample. The instrument SampleEngine plays back selective parts of the loop. Instruments Basic, Stutter and Random are interface instruments that simplify the process of triggering samples.

The LoadSample instrument loads a sample into an f-table, while storing information about the sample into an ad hoc data structure created from chn busses. Here isn’t the place to go into detail. I will say that it is akin to a C struct, and stores the file name, sample rate, length of file (in samples), the tempo, and the number of beats (quarter notes) in the loop. All the user-defined opcodes are support opcodes for the data structure.

SampleEngine is the heart of this piece. It works by triggering discreet notes from within the loop, with the loop offset being determined by input it receives via p-field 7. The offset unit is in beats. Let’s say the loop is 16 beats long. A passed value of 0 plays the first quarter note. A value of 1 plays the second quarter note of the loop, etc.

This instrument is designed to be played by other instruments, rather than being triggered directly by a score i-event. That is…

Instead of having multiple samplers that do various things, I created a single complex sampler engine that is capable of a wider range of tricks. The problem with complex instruments in Csound is that writing score events can be cumbersome to write and certainly hard to read, especially when dealing with several parameters. This is where the interface instruments come into play.

The interface instruments Basic, Stutter and Random help us tame the complexity of SampleEngine by reducing the number of p-fields needed by the score, and by defining clear behaviors.  Basic is a no thrills controller that simply triggers part of the loop. Stutter, well, stutters. Random randomly picks a beat and plays it.

A greatly added benefit to this approach is that the score is much easier to read. Instead of trying to figure out if a particular i-event stutters or not by scanning a row of numbers, one can just casually look at the name of the instrument used. To put it another way, does this stutter?

i 5 7 1 0.25 0.5 100 12 0.083 1 0

How about this?

i $Stutter 7 1 0.25 0.5 100 12 [1 / 12]

There are a lots of ins and outs to today’s example. And I admit, I skipped over most of them. If there is a particular issue or issues you wish for me to expand on, comment below, and I’ll make it a priority to blog about it in the future.

This sampler is a derivitive work based on an instrument co-developed by Jean-Luc Sinclair (aka Jean-Luc Cohen) and myself back in 2006. The loop in today’s example is by BT (aka Brian Transeau), released under a Creative Commons attribution license, and released as part of the OLPC Sample Library. You can obtain this sample and others here. (13.2 MB) You will need the loop “105 Blanketed Lama.wav” in order to run the csd file.

Update: There is an issue with the CSD file not running on Windows Windows Me (or earlier). There is now a fix. Download the new splice_and_stutter.csd, and see line 269 for details. This only applies to users of Windows Windows Me (or earlier versions).

Thanks to everyone on the Csound Mailing List who helped straighten this out.

14 thoughts on “Splice and Stutter

  1. It’s cool being able to use Csound as a loop-based sampler, but I’m also interested in pulling loop points directly from the ‘smpl’ chunk in a .wav file so that more complete sample-based instruments could be made possible.    Do you know if there is a way to do this in Csound, without resorting to something hackish or inelegant?

  2. I’m really interested in trying to make a sample-based instrument that is played via MIDI, like a typical soft-synth. Any chance this might be in the cards for a future blog post? Thank you!

  3. I’ve downloaded the csd and samples and I’m getting the following error when I try and run it:-

    error:  input arg ‘Sout’ of type string not allowed when expecting w, line 113:
    xout Sout

    Is anyone else experiencing this problem?

    The full output is reproduced below:-

    PortMIDI real time MIDI plugin for Csound
    PortAudio real-time audio module for Csound
    virtual_keyboard real time MIDI plugin for Csound
    0dBFS level = 32768.0
    Csound version 5.11 (double samples) Oct  1 2009
    libsndfile-1.0.20
    Reading options from $CSOUNDRC: C:Csound.csoundrc
    UnifiedCSD:  splice_and_stutter.csd
    STARTING FILE
    Creating orchestra
    Creating score
    orchname:  C:UsersAnthonyAppDataLocalTempcs3.orc
    scorename: C:UsersAnthonyAppDataLocalTempcs4.sco
    RAWWAVE_PATH: C:Csoundsamples/
    rtaudio: PortAudio module enabled … using callback interface
    rtmidi: PortMIDI module enabled
    orch compiler:
    Macro definition for LoadSample
    Macro definition for Basic
    Macro definition for Stutter
    Macro definition for Random
    Macro definition for SampleEngine
    208 lines read
    opcode  objcreate_k     0       SS
    opcode  objcreate_a     0       SS
    opcode  objcreate_S     0       SS
    opcode  objset_i        0       iSS
    opcode  objset_k        0       kSS
    opcode  objset_a        0       aSS
    opcode  objset_S        0       SSS
    opcode  objget_i        i       SS
    opcode  objget_k        k       SS
    opcode  objget_a        a       SS
    opcode  objget_S        S       SS
    error:  input arg ‘Sout’ of type string not allowed when expecting w, line 113:
    xout Sout
    instr   1
    instr   2
    instr   3
    instr   4
    instr   5
    1 syntax errors in orchestra.  compilation invalid

     

  4. Anthony: I just downloaded the example I placed on the net, tried rendering it, and it works fine. I’m using OS X. Based on the paths listed in your output, I’m guessing you’re on windows. This might be a path issue. I’ll email this to the list, and see if I can get an answer.

    In the mean time, you might try this. Place the file into the same folder as the csd.  Or, place the file in C:Csoundsamples/.  That is, if you haven’t tried these two options yet.

    And thanks for reporting this. I can’t fix something I don’t know about.  :)

  5. Anthony:  One more thing to try.  It might be because there are spaces in the filename.

    Try changing the file name “105 Blanketed Lama.wav” to “105BlanketedLama.wav”.  You’ll have to update the CSD to reflect this as well.  Go to line 254, and substitute that line with:

    i $LoadSample 0 1 100 “105BlanketedLama.wav” 1 16

    Let me know if this works or fails.  Thanks.
  6. Jacob: Thanks for the suggestions. I’ve tried both moving the sample file into the csd directory and the sample directory and renaming it to remove spaces, and neither fix the problem alas.

  7. Anthony: The problem has been identified. Download the latest CSD, and see line 269 for details on how to get it working.

    There are some platform inconsistencies between OS X and windows I was not aware of. I’m preparing a small report on these to the Csound devs today. And future blog examples will be designed with these differences in mind, so that people don’t have to tweak code to get them running.

  8. Jacob: I’ve downloaded the newest csd file and made the changes as mentioned in the comments. It works just fine now. Thanks for putting in all the extra work. Now I just need to get my head around how it works :)

  9. Pingback: The Csound Blog » Patterns, Gestures and Behaviors

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>