A generative piece that randomly automates various parameters of an FM oscillator, delay lines and a reverb. Renders differently every time.
Source Code: automation_experiment.csd
In a piece like this, finding the correct balance of randomly generated parameters can be a bit tricky. At least for me. If the music has a tendency to remain too similar for long periods of time, everything becomes blah. On the other hand, subtlety and nuance are decimated from too much too fast. I personally enjoy a blend of semi-frequent sonically interesting interruptions that jump from a monotonous trance-inducing track.
Did I accomplish this with this track. Somewhat. I’m also training to force myself to work faster in Csound. For practice, I’m rushing things out. I can always revisit the piece later.